When using combos, there are people who hit combo a lot on the wall. Since there is no guideline on how to use it yet, I’ll teach you for sure today. If I use the wrong word or if there is a more correct expression, please let me know by comment! Then, you can watch the next video more comfortably! A few days ago, I taught [an understanding of the wall system]. This is when I taught you, “[high wall] happens when you use a Launcher attack in front of a wall.” There were many questions about this. Because it was a video for basic understanding, it was to make the explanation easier. Usually my education is divided about this.
1. Basic video and 2.depth analysis. I’ll teach you right today. As before, the reason why you can add an extra 1 hit of combo on the wall is because [high wall] is possible in the air. It is more difficult than we think to create this situation. First, when you hit the wall with a straight move, it’s [basic wall]. When you use a combo, you should use a move that sends even a little upward. Then, in fact, in the scene just now you can hit more 1 hit. But when you actually do, it’s going to be harder than your think It will be almost like this. Now, let me explain why this is happening. Listen carefully! First of all, let’s look at successful cases. In fact, it is easy to make a [high wall case] It’s just hard to hit more 1 hit. Why is it difficult? If you understand why it is difficult, you can use it. right? It’s simple. It’s because it falls too fast from [High wall] to [Basic wall]. That’s because [high wall] holds only 0.3 seconds. [Down from 0.3 seconds] You’ve probably got a feeling now. “Ah! I must use it quickly!” Only half are correct. Using move fast is only one of the conditions. The important thing is this. You know there’s a guard stun in the move, right? On the contrary, when the move hit the mark, it also has a hit stun. You should also think about this hit stun.
That’s the distance control from the wall. And you have to calculate when the hit stun in the move you used is released. Then you can get a 1 hit in 0.3 seconds. It’s a sense of distance And the ability to detect guard stun in very small units, And the ability to calculate this momentarily. We call this combo sense. If I explain this in a beginner’s basic video, they can’t understand it. Well, we can practice. Let’s give it a try! see you!